Lethal Company: Monsters & Bestiary Guide

Lethal Company is a co-op survival extraction game with a bit of horror mixed into it. You are basically tasked to collect scrap from various nearby moons and bring them back to the Company to meet your profit quota.

The only thing is that you’re not alone on the moons that you visit. There are numerous threats that come out at certain places or at certain points of the day that will be looking forward to preying on you.

I will be preparing a guide for all the monsters that have been encountered so far and how much of a threat they are to you and your fellow co-workers at the Company.

Other Articles:

Keep in mind that these monsters either show up inside a building or outside it. I will be marking them as following:

  • I - Inside the building.

  • O - Outside the building.

Here’s a helpful table to let you know about the location of each creature in Lethal Company.

Lethal Company Monsters Locations
Outside Inside
Manticoils Hoarding Bug
Roaming Locusts Bunker Spiders
Circuit Bees Thumper
Blind Dogs Snare Fleas
Forest Keepers Coil Head
The Worm / Earth Leviathan Bracken
Ghost Girl Hygrodere
Baboon Hawk Spore Lizard
Masks The Jester
Tulip Snake Ghost Girl
Old Bird Nutcracker
Kidnapper Fox - Removed Masks
Giant Sapsucker Butler
Barber
Maneater

From what I have noticed in the game is that all the creatures have varying health points so it will take different amount of hits with a shovel or stop sign to kill them. It also needs to be tested if all the enemies can be killed or not. Each map has a varying spawn rate for each creatures with some creatures not being able to spawn on certain moons, each creature also has a power cost to be able to spawn. This power value determines how many creatures can spawn on a moon at a given time and the maximum amount that an individual creatures can spawn. You can take a look at the spawn rate for each creature on each moons in the guide that I have written about it.

Read More: Lethal Company: Moons Guide, Layout & Spawn Rate

I will be listing some of their stats as following:

  • Damage - How much damage the creature deals and if it can kill you in one hit.

  • Hits to Kill - How many swings it takes from a shovel/stop sign to kill them (varying range at the moment)

  • Tip - Survival tips.

Here are all the monsters that are currently in the game. As of game version V60:


Non-Hostile

Manticoils (O)

Normal birds that won’t attack you, no need to be alarmed. They can sometimes give you a jump scare as they fly across your screen. They can be killed for your own pleasure as of Version 40.

Creature Type: Daytime Creature

Found: Outside

Power Cost: 1

Roaming Locusts (O)

A swarm of locusts that don’t attack and usually disperse near predators.

Creature Type: Daytime Creature

Found: Outside

Power Cost: 1

Spore Lizard (I)

A giant leech like looking creature which is pretty shy and tends to run away when a player gets close however, if you trap them they will release purple fumes that do not deal any damage but impair your vision.

Creature Type: Indoor Creature

Found: Inside

Power Cost: 1

Vain Shroud (O)

A red weed that shows up in large groups on the map, despite not being a threat itself it is used to spawn the kidnapper fox and is used as a nest area by the fox. They can be removed by using the Weed Killer.

Creature Type: Plant

Found: Outside

Hostile

My first encounter - A Bunker Spider

Environmental Threats

Steam (I) - Some pipes may leak and release steam periodically or constantly, this obviously creates noise and can also block your vision when going through the steam. Not any danger on its own but you would not be able to see or hear anything when going through it which may lead you to not be aware of other dangers. You can turn it off if you follow the pipes and turn the valve off. Just make sure to not run into threats when going through the steam.

Doors (I) - Not exactly a threat on its own but can be one when a teammate will close the door on you when you’re being chased by a monster. Also, doors can damage you if someone opens a door on you while you’re going towards it.

Turrets (I) - A turret that scans for any nearby threats and starts shooting at them after scanning. You can temporarily disable them from the terminal to go past it, you will hear an audio when it scans a player and will point a red laser at the targeted player as well. It only has a 160 degree turn angle so you can go past behind it however, do not hit it as it will cause the turret to go on a frenzy and shoot in all directions.

Also, I have noticed the cone shown in the radar is not its actual cone of vision, it is only to indicate which areas they are scanning. They will scan and shoot anything that’s in that cone regardless of the distance so make sure to hide behind solid walls from a turret. They can scan vertically as well and will shoot you even if the turret is on a different level than you so be careful if the turret is on the stairs.

Mines (I) - A land mine that can instantly kill anyone nearby, be wary of them if you hear a beeping sound. It can be temporarily disabled from the terminal if someone has stepped on it so they can get off it without it going off. The mine is armed when you step on it, once you step off it then it will go off, killing anyone near the blast radius and also setting off other nearby mines.

The mine is only armed when a player steps on it and isn’t affected by creatures however, if the mine goes off then it can damage or even kill any nearby creatures (excluding creatures that can’t be killed such as the coil-head). It can also be armed using items such as a stun grenade including the empty grenade container after you’ve used a stun grenade.

Weather (O) - Depending on which weather you choose, it could make your run much harder. It’s advised to just not go to any moons with weather conditions at the moment as they are not worth the risk. Here’s a quick run-down of all the weather types:

  • Raining - Introduces pools of quicksand which you can drown in.

  • Foggy - Makes it hard to navigate across the level however the forest keepers can still see you.

  • Flooding - Numerous water pools where you can drown, water levels also increase as day goes by.

  • Storming - Lightning strikes can hit anything metallic killing you and anyone near it. Lightning can hit metal items that you’re holding or in your inventory, it can also hit the ship causing it to lose power. Lightning can damage both players and creatures such as the eyeless dogs in its area.

  • Eclipsed - Permanent night so all monsters can spawn since the start. I would highly suggest to avoid eclipsed moons.

I have a section covering each weather condition in the other guide that I have done for Lethal Company that you can read more about below:

Read More: Lethal Company: Beginners Guide


Low Threat

Circuit Bees (O)

Creature Type: Daytime Creature

Found: Outside

Power Cost: 1

A swarm of bees, will only attack if disturbed or their hive is stolen. The hive can be stolen to be sold for credits. This is a risky tactic that you can do before leaving as it will chase you if you have the hive. Just have someone run close to distract the bees while the other person takes the hive and gets it to the ship before leaving. Make sure to not be spotted as they will chase and attack you if they find the hive. If you have stolen the hive then they will not stop attacking the person that they have targeted until they’re dead. Either enter the facility or the ship and locking the door. It’s also the same if you approach the circuit bees that do not have a hive as they will chase you indefinitely as well.

  • Damage: 2-4 hits.

  • Hits to Kill: Can’t be killed

  • Tip: Don’t get too close to their hive if you hear buzzing unless you’re planning to steal it then I hope you have a solid plan.

A Circuit Bees hive.

Hoarding Bug/Loot Bugs (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 1

They will not attack you unless provoked, they are usually near their nest which may include some scrap. They will only attack you if they want your loot or you try to steal theirs from their nest. Do not stay near their nest for too long either which may agitate them. Make sure to leave any scrap that you want someone else to take back to the ship OUTSIDE the building so that they may not steal it, apart from scrap they can also steal your equipment that you may have dropped. I have seen them stealing our flashlights that may be dropped by accident or on death.

They are usually patrolling an area near their nest and would only attack you if you stay in the area for too long or block their path. They tend to open their wings and start flying when they are aggressive and start attacking players. You can easily kill them with a shovel if you are healthy enough.

Also, there is collision in the game so keep that in mind as they can just push you out of the way while they’re patrolling an area.

  • Damage: Low, takes like 5-6 hits.

  • Hits to Kill: Around 2-3 hits

  • Tip: Keep your loot outside of the entrances and make sure to not steal from their nest unless necessary.

Tulip Snake (O)

Creature Type: Daytime Creature

Found: Outside

Power Cost: 0.5

Tulip Snake are harmless creatures that would roam around the map like Manticoils however, if they do find a player then they would pounce on them and try to latch onto them. Once latched, they would take flight and take the player with them. You can control the flight path like a jetpack and can also unlatch yourself by hitting them with a shovel while latched. Otherwise, you would be taken for a ride by them for around 10 seconds before being dropped off. You can use them as a mode of transport without taking fall damage if controlled properly. They would stay latched even if you enter the facility and can die if you fly into the ceiling fan in the main entrance.

  • Damage: None.

  • Hits to Kill: 1 hit.

  • Tip: Try controlling the flight path if latched like a jet pack otherwise just hit them with a shovel early so they unlatch.

Snare Fleas/Ceiling Dwellers (I)

Creature Type: Inside Creature

Found: Inside

Power Cost: 1

A worm-like creature that are usually hanging out on the ceiling. You can usually hear them opening vents or a hissing sound when chasing a player. They will latch onto any unsuspecting visitors. If you’re solo then try to make your way outside of the facility, if with a team then can ask a teammate to hit you with a shovel (No friend would ever resist that) so that it is removed and then hit it two more times to kill it. Your voice is muffled when its latched to you and you will also drop any items that you have in your inventory.

You can also remove it if you are teleported or you leave the facility which would kill the snare flea, I have also noticed that it leaves you on critical condition if you’re playing solo.

  • Damage: Pretty low, takes a while to kill someone

  • Hits to Kill: Around 3 hits

  • Tip: Stay together with the team so that they can help you out and always carry at least 1 shovel or stop sign when traversing dark corridors.

Hygrodere / Snail (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 1

A slow, colorful and easy to see snail-paced blob, not that dangerous if you’re being careful but dissolves anything that steps in it. It will slowly chase a player if spotted however since it can not jump and moves slowly you can easily just jump on an elevated platform to survive or even try jumping over it if trapped. Also, it is suggested to not attack it as it will just make it move even faster.

  • Damage: 1-3 hits if you step on it. It deals continuous damage if you stay on it and can quickly kill you if you stand on it for mere seconds.

  • Hits to Kill: Can’t be killed, hitting them will just make them more aggressive.

  • Tip: Just don’t get cornered by it as it moves pretty slow, otherwise you can try jumping over it or use the railing to get past.

Barber (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 1

A clay man holding a pair of scissors, they can be hard to see at a distance however are visible when you get close to them and you can hear them. They will be roaming an area in a pack while playing drum sounds that can be heard by the leader, the leader is automatically selected when they spawn. Once they spot an employee then they would play a drum snare and jump towards their location.

It would be advisable to back away from them as spotting one of them would mean that there are more barbers nearby. They can not open doors so you can effectively trap them behind closed doors and take a different route.

  • Damage: 1 hit.

  • Hits to Kill: Can’t be killed as they have infinite health.

  • Tip: Don’t get snipped and trap them behind doors.

Maneater (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 2

A cave dweller that is in its infant stage when spawned however, if left unattended or disturbed then it can convert into an adult which will cause it to attack players which leads to an instant death.

When its a baby, it will keep following you and not pose a threat. If its provoked then it will start crying, in order to stop it from crying you need to rock the baby in order for it to calm down. If it keeps crying for an extended duration then it will transform to an adult, it’s attack phase is pretty simple; it will sprint towards an enemy and lunge at them for a kill. It will pause in between sprints allowing you to run away.

As the creature can be picked up during the infant phase, it can technically be taken outside however you can not calm it down outside which would result in it being aggressive to the players when transporting scrap back to the ship. You can however, throw it and have it stuck in certain places so that it doesn’t bother you.

  • Damage: 1 hit.

  • Hits to Kill: ~5 hits with a shovel.

  • Tip: Calm it down if it cries or throw it in a spot where it can not reach you.


Medium Threat

Numerous threats lay outside when you step outside the ship.

Baboon Hawk (O)

Creature Type: Nighttime Creature

Found: Outside

Power Cost: 0.5

These creatures are roaming outsides and are dangerous in groups. They are not hostile at a distance when they’re alone however, when there’s a pack of them they will start to be aggressive. They might be able to also steal your loot like a hoarding bug I believe. They can either spawn solo or may spawn in a group near a nest. They may attack eyeless dogs and forest keepers when they are roaming around as a pack. I have noticed that they are scared of the light and will back off if you shine their flashlight at them unless they are in a pack.

  • Damage: 5-6 hits

  • Hits to Kill: 4-5 hits

  • Tip: Try to outnumber them when outside or hope they go after any eyeless dogs nearby and attack them.

Giant Sapsucker (O)

Creature Type: Daytime Creature

Found: Outside

Power Cost: N/A

The giant sapsucker is basically a giant ostrich that can be found commonly in Vow and sometimes in other maps like Adamance or Assurance. It is pretty similar to the circuit bees but it is far more violent. You will find it guarding its nest which usually contains 3 eggs which are of varying values. It will usually patrol around the nest before going to sleep for a short while.

If you happen to steal the egg or get too close to it then it will start attacking you. If you steal an egg then it will keep chasing you relentlessly and can even break through the ships’ doors. If you do want to steal the egg for the added value then it is advised to do it at the end of your run as the bird will just aggressively chase you whenever spotted and its movement and attack speed increases gradually meaning that it can easily outrun you.

The best method to steal the egg would be to wait for it to rest and then sneak your way towards the nest, pick up the highest valued egg first and plan your escape without waking the bird up. The eggs can hatch which can result in the baby screaming which would alert the giant sapsucker. If that happens then it is best to head for the ship and quickly leave as it will be difficult to stay outside on the moon any more.

  • Damage: 5-10 hits.

  • Hits to Kill: 25-28 shovel hits

  • Tip: Don’t get too close to its nest unless you’re planning to steal the egg(s) then I hope you have a solid plan.

Bunker Spiders (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 2

A slow but hard to beat spider that is usually roaming an area. If you see webs then be wary that the spider may be nearby and it can also traverse through vents as well. It can kill you and your team with ease. You can destroy the webs but remember that the spider can kill you in a single hit sometimes. The spider is rumored to have a short cone of vision however, if you step on a web it will target you and attack you.

  • Damage: 1-2 hits to kill a player

  • Hits to Kill: 5-6 shovel hits

  • Tip: It’s better to avoid but if you really want to kill it then use a stun grenade first and start hitting it, you may need a second person as the stun wears off when its still alive and needs 1-2 hits more.

Masks / Masked Man (I)

Creature Type: Indoor Creature

Found: Inside and Outside

Power Cost: 1

A variation of a mimic as you may be fooled thinking its a teammate however it’s possessed by the mask and will be trying to convert other crew members by killing them. The mask is like a theatrical mask and two different masks (Comedy & Tragic) that can be found in the game. If you have it in your hands; there’s a chance that it will kill you and turn you into a masked employee. Holding it in front of your face might have a higher chance of being possessed.

Your possessed body will roam around the facility and find other employees that it will grab to kill and convert them as well by spewing blood on them. They can use doors and even exit the facility to hunt their targets. Initially they will walk towards the target but will start to slowly move faster if they stay within their line of sight.

There is a chance that it may spawn naturally as an enemy inside the facility on some moons. When it grabs somebody to kill them, the possession process takes some time so if you have your team with you then you can possibly just gang up on it and hit it with shovels to kill it.

You can keep the mask in your inventory but do not equip it in order to avoid being possessed by the mask however, if you die while having the mask in your inventory then you may respawn as a masked man. You can still teleport possessed players so be wary to not be wiped out by teleporting the masked man into the ship, you can even be possessed in the company building however I believe that the masked man just dies instantly after being killed.

  • Damage: 1-2 hits to kill a player

  • Hits to Kill: 4-5 hits

  • Tip: Don’t put on the mask!

Butler (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 2

The butler is an indoor entity that will wander around the place cleaning it but they will start to show their true self when left alone with a player. If a player is alone near the butler then he would pull out a knife and start chasing the player in an attempt to stab them. When the butler is killed, it will drop the knife but will spawn mask hornets which act similar to circuit bees and would chase the players to attack them.

  • Damage: 10-20 stabs.

  • Hits to Kill: 5 hits

  • Tip: Stick together with your team and not be left alone.

Eyeless Dogs / Blind Dogs (O)

Creature Type: Nighttime Creature

Found: Outside

Power Cost: 2

Name is pretty self-explanatory. They look like a dinosaur with a huge mouth. However, they are blind so they can’t see and can be neutralized if you stay quiet and don’t move. You can crouch past them once they’ve gone far away to not hear your steps. Their hearing is pretty good so make sure to not make too much noise or talk to others, if you have a sensitive mic then it may detect your key presses on your keyboard. If it detects you, it will start growling and charge in the direction where it heard the noise; Try to drop any two handed item and dodge its attack by sprinting away from the dash. It has been seen to spawn as early as 1 PM and as a pack of three as early as 6 PM.

They can start to camp the ship if you don’t stay aware of your surroundings and keep using the radio to communicate with the team. Make sure to close the door when threats are nearby as the blind dogs can enter the ship and eat you. If they are right outside the ship waiting at the closed door then you can either use the loud horn to distract them towards the front of the ship or you can actually order an item to have the drop pod lure them away from the ship when it lands.

  • Damage: 1 shot.

  • Hits to Kill: 10-12 hits - You will definitely need a zap-gun for this.

  • Tip: Try to stay quiet, turn off radio and stay still if its close to you. You can also place a boombox to lure it away from the ship.

Kidnapper Fox (O)

Update: The Kidnapper Fox has been scrapped and removed from the game.

Creature Type: Nighttime Creature

Found: Outside

Power Cost: 1

The Kidnapper Fox is a stealthy creature that spawns in Vain Shrouds and will roam around looking for unaware employees that may travel near its area. The fox does not kill its prey but, would take it to its nest and once inside there it will decapitate the victim.

It functions similarly to the Bracken and will try to attack you from behind unless you get too close to it, it is advisable to either stick with a teammate or to watch your back as it will try to approach you from the back to kidnap you using its tongue. Like the Eyeless Dogs, it can still kidnap you if you’re inside the ship however try to stay out of its sight or hug the sides of it so that you are not grabbed by its tongue; standing on the railing can also help as being grabbed from under the ship would instantly unlatch you.

It is advisable to either remove the Vain Shrouds to reduce its nest area or to prevent it from spawning, you can instead take it down with the help of your team to prevent it from spawning again as only 1 of them may spawn each time.

  • Damage: Insta-kill if kidnapped and taken to their nest.

  • Hits to Kill: ~7 hits.

  • Tip: Do not wander near Vain Shrouds and always look behind your back.

Thumper / Frog Monster (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 3

A weird looking lizard with 2 legs that is fast in long corridors and very loud. If you hear thumping noises then be aware and make sure to not run in a straight line if you encounter it. It does take a few hits before you die so you can try going for the exit or run past them, closing the door won’t help as they can just open the door while chasing.

As of Version 45: they can hit you even if you’re on a railing so good luck!

  • Damage: 2-4 hits to kill a player

  • Hits to Kill: 4-6 shovel hits

  • Tip: Do not run in a straight line and cut corners to run away from it.

Coil Head (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 1

A human doll-like creature with a sort of spring connecting its head. It only moves when not seen so if you see one then keep staring at it while backing off. They can’t go through doors initially but may break the door if chasing a player, they can be very fast if undetected so make sure to keep your back towards a wall if being chased.

You can slowly go past them if you’re staring at them and then walk around them. If you are trying to lock them out using secured doors then I would suggest making sure that other doors are locked. They can easily kill someone that is on the other side of the secure door if you close the one they are staring the coil head from and there’s a way for them to go around to chase the player.

As of the Version 60 update, they can now enter a recharge phase if they have been chasing you for a while, allowing you to quickly run and maintain a distance from it as it can lose track of you now.

  • Damage: 1-2 hits.

  • Hits to Kill: N/A - Can’t be killed

  • Tip: Keep staring at it as you back away from it, either go for the exit or a door that you can close if it’s not chasing you. You need to be staring at their body and not the head as that is what triggers their movement.

A friend falling to his death while I manage to stare down the coil-head to make the escape.


High Threat

Forest Keepers/ Tree Men (O)

Creature Type: Nighttime Creature

Found: Outside

Power Cost: 3

These are giant creatures that can be detected by their loud stomping and height. You can’t outrun them so it’s best that you avoid them by taking shelter to stay out of their line of sight. I have noticed distortion and not being able to use the radio when near them but, can not confirm if it was due to them or something else. You can also stun them to drop a player that they have grabbed, which probably means that stun grenades work on them.

The forest keepers can be killed as of Version 50 however they have high amount of HP so its better to let baboon hawks or old birds deal with them. Keep in mind that their corpse does damage when they are falling and can crush you.

  • Damage: Eats you once it has grabbed you.

  • Hits to Kill: High - around 30 hits.

  • Tip: They have great vision and can see you even through fog, try to run for cover either in the ship or an overhang to stay out of their sight. You can also be teleported if it has begun before you are grabbed.

A bracken stalking its prey. Source: Fl0m

Bracken / Flower Man (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 1

It is a humanoid looking monster with glowing eyes. It is a pretty silent and quiet enemy so you will not hear it coming. It’s recommend that you just stare at it for a second so that it goes away but make sure to keep checking your back. It pauses for a second when you look at it and will disappear if you maintain a good distance between you and it. However, staring at it for too long will make it chase you so run if it starts growling at you.

Keep in mind that it doesn’t stop chasing you even after you get away from it so make sure to keep checking behind you. They are known to stalk players for a while before killing them and they usually have a designated room in the map where they would take their victims body making it harder to rescue their corpse.

  • Damage: Snaps your neck in one fell swoop

  • Hits to Kill: Around 3-5 hits, you would need a zap gun or stun grenade

  • Tip: Keep checking your back to know that you’re not being followed. Do not keep staring at it as this will aggravate it.

Our first encounter with the Bracken and moments later we also found out that most monsters can just fly across the hallway gap.

Earth Leviathan / The Worm (O)

Creature Type: Nighttime Creature

Found: Outside

Power Cost: 2

Huge worm that is underground. You can usually hear the worm at the start of the day as it will come out of the ground to serve as a warning. Afterwards it can spawn at any time after 3 PM so if you hear some weird noise or the ground is shaking underneath you then it is advised to just drop any heavy loot and just run before it comes out of the ground and swallows you.

You would need help from your teammate checking the radar if they see a huge red dot outside as it can help letting you know that the worm is coming for you as there isn’t that much time to react before it comes out of the ground. It has a huge attack radius and can easily eat multiple players along with their items. It doesn’t leave behind any corpses and they can not be teleported either.

  • Damage: Eats anything in its radius

  • Hits to Kill: N/A - Can not be killed

  • Tip: Drop any heavy loot and run in a single direction when you see the ground shaking, also ask your radar operator for any huge blobs outside.

The Earth Leviathan in the sky after it has surfaced to eat the unsuspecting victim.

Old Bird (O)

Creature Type: Nighttime Creature

Found: Outside

Power Cost: 3

Don’t let the name fool you, the old bird is actually a mech armed with missiles and can also fly. The mechs would appear on the map as soon as you land however they will be in an inactive state and will activate randomly throughout the day. Removing the apparatus will cause all the mechs to activate which could make it tricky to return to the ship.

The old bird when active would start roaming around the map and would search for a target via the searchlight, once it detects a target (could be a player or a creature) it will start attacking it. It has various modes that it could use to attack a target mainly shooting missiles, it can also stomp on them, squish them while landing from its flight or grab them and burn them using the flamethrower. You can not stun the mech when its grabbed a player however, they can still be teleported.

  • Damage: 1-3 shots, might vary on range.

  • Hits to Kill: N/A - Can’t be killed

  • Tip: Don’t run into the searchlight or walk into it.

Nutcracker (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 1

A nutcracker armed with a gun that you can find roaming around the facility. It will keep moving and occasionally stop to scan around, it will pop up its head to reveal an eye that will scan a whole 360º for a victim. If it finds nothing then it will roam about however if it spots somebody then it will start chasing them and kill them.

Try to stay away from its line of sight when its scanning and if you are spotted then try to run away from it. Make sure to take cover as it can shoot you from a distance.

There still isn’t much information about it however, it feels like its vision is based on movement and it will remember only one person at a time that is scanned but, you can run away from it at least once according to the bestiary logs. It drops its shotgun when its killed that you can grab once its dead and use that to kill other monsters however, it has limited ammo.

  • Damage: 1-3 shots, might vary on range.

  • Hits to Kill: 5-7 Shovel hits

  • Tip: Don’t be in its vision when it stops to scan.


Extreme Threat

The Jester (I)

Creature Type: Indoor Creature

Found: Inside

Power Cost: 3

It appears as a wind-up box with legs that follows you around, afterwards it will stop and start winding itself up. Music starts to play and the music gets louder as it is winding up. Once it is done, it will pop out and will chase everyone on the map to kill them. You can delay the process by throwing a stun grenade to prolong the inevitable. It’s better that you just leave when you see it as you can not run away from it or hide from it. It will calm down and go back to its boxed state once everyone that is inside the facility are killed or have left the facility. It is usually spotted on Tier 3 moons but may have a small chance of appearing on other moons especially on March.

  • Damage: 1 hit to kill a player

  • Hits to Kill: N/A - Can not be killed

  • Tip: Just leave the planet, it’s not worth it.

Ghost Girl (Both Inside & Outside)

Creature Type: Indoor Creature

Found: Inside but can come outside.

Power Cost: 2

It’s a small child in a red dress that is a rare sighting on the Tier 1 and 2 moons however, she has a higher chance of spawning in Tier 3 moons (Rend, Dine, Titan) especially if the map has a mansion interior. You may hear breathing, crying or giggling noises when she’s nearby. The lights also flicker when she spawns so keep an eye on that.

Keep in mind that she is only visible to one player at a time and will stalk the player for a while. During that period you may hear her giggling, distortion or muffled audio; trying to approach her will make her disappear in this phase. After a few minutes of stalking her target, she will start to skip towards the player and instantly kill them. It's recommended that you evacuate the planet if you spot her as she can exit the building and come outside when she is hunting the haunted player.

You would have to call out to your teammates that you are being haunted as others can not see her (If it’s your groups first encounter with her then you could just not inform them for a surprise when they find out). Her targeting method of a player varies on multiple factors such as, how long the player has been inside alone, how much you turn around, your health and if you are holding a lot of valuable equipment.

  • Damage: One shots the haunted target.

  • Hits to Kill: N/A - Can not be killed

  • Tip: Just let your crew know that you are haunted and stay in the ship hoping that everyone makes it back out alive before she comes for you.


These are pretty much all the monsters that are in the game right now. I would be updating them as I find more information or when new ones are added to the game.

Hashir "HasH" Anis

Long-time esports follower and have worked for esports organizations such as Blight Gaming and Natus Vincere (NaVi). I also help in organizing monthly Dota 2 tournaments hosted by the Dota 2 sub-reddit, partnering with multiple organizations such as ESL, Team Secret and Alliance. You can follow me on Twitter.

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