The Finals: Detailed Weapon Statistics - Damage, DPS, TTK

The Finals feature a variety of weapons and gadgets that are unique for each class. The game only allows for visual customization for all the weapons and includes a few gadgets as well for customization. As you can not change the stats of the weapons you need to make sure that you are using the correct weapon in order to eliminate your opponents quickly to make the victory much easier.

I would be listing the weapon statistics of all the weapons for each class below.

The guide uses the data from the TheFinals.wiki.

  • Updated for Season 6 / game version 6.1.0 (16/04/2025)

Weapons Breakdown:

Here’s a quick classification and breakdown of all the weapons available in the game:

  • Pistols:

    • V95 - Light

    • 93R - Light

    • R.357 - Medium

    • .50 Akimbo - Heavy

  • Sub Machine Gun (SMG)

    • M11 - Light

    • XP-54 - Light

  • Shotguns:

    • SH1900 - Light

    • M26 Matter - Light

    • Model 1887 - Medium

    • Cerberus 12GA - Medium

    • SA1216 - Heavy

    • KS-23 - Heavy

  • Rifles:

    • LH1 - Light

    • AKM - Medium

    • FCAR - Medium

    • FAMAS - Medium

    • ARN-220 - Light

    • ShAK-50 - Heavy

  • Light Machine Guns:

    • M60 - Heavy

    • Lewis - Heavy

    • M134 Minigun - Heavy

  • Sniper Rifles:

    • SR-84 - Light

    • Pike-556 - Medium

    • CB-01 Repeater - Medium

  • Melee Weapons:

    • Dagger - Light

    • Sword - Light

    • Riot Shield - Medium

    • Sledgehammer - Heavy

    • Dual Blades - Medium

    • Spear - Heavy

  • Other

    • Throwing Knives - Light

    • CL-40 Grenade Launcher - Medium

    • Flamethrower - Heavy

    • MGL32 Grenade Launcher - Heavy

    • Recurve Bow - Light

Info:

  • Crit Damage - A critical hit is either a headshot with a gun or a backstab with a melee weapon.

  • Headshots have variable multipliers instead of a constant multiplier.

  • Melee weapons only have backstabs and an alternate fire mode. Throwing knives are the only weapon at the moment that have both alt fire and headshot multipliers.

  • DPS - How much Damager Per Second a weapon deals.

  • TTK - Time to Kill, how much time it takes to eliminate a specific class if you keep shooting and land every single hit on them. Headshots are not included.


Light Class

The light class has the most weapons available amongst all the classes, mostly because the class features both guns and a selection of melee weapons. Currently most players prefer the light class as its speed and gear helps the player easily weave across the map and eliminate their enemies while they struggle to aim at them. Their only drawback is their health as they have the lowest HP (150 HP) and can die pretty quickly or in a single shot from some weapons.

Weapons:

  • M11

  • LH1

  • V95

  • SH1900

  • XP-54

  • SR-84

  • Dagger

  • Sword

  • Throwing Knives

  • 93R

  • Recurve Bow

  • M26 Matter

  • ARN-220

Light Weapon Statistics:

Weapon

Bodyshot Damage

Crit Damage

DPS

TTK - Light

TTK - Medium

TTK - Heavy

93R

26

39

95

0.52

1.19

1.64

V9S

40

60

240

0.5

1

1.33

M11

16

24

265

0.54

0.9

1.26

ARN-220

17

25.5

204

0.66

1.16

1.66

XP-54

17

25.5

240

0.64

1.06

1.48

LH1

40

80

180

0.64

1.07

1.5

SH1900

195

195

260

0.0 (1-shot possible)

0.75

0.75

M26 Matter

121

121

171

0.71

1.41

1.41

SR-84

118

236

90

1.3

2.61

2.61

Recurve Bow

60-124

90-186

N/A

1.25

2.5

2.5

Dagger

60

320

120

1.21 (Backstab 1shot)

2.2 (Backstab 1shot)

2.82

Sword

74

105 (Alt fire)

148

1.38

1.91

2.45

Throwing Knives (1 knife)

60

90

60

2

4

5

Throwing Knives (2 knives)

120

180

120

1

2

2

Throwing Knives (Alt Fire)

140

215

65

2.22

2.22

4.4

Notes:

  • The SH1900 can 1-shot the light class if you land most of the shells.

  • It is possible to 2-shot all the classes with the SH1900 if the majority of the shells land on the target.

  • Dagger can one-shot a light or medium class if you backstab them.

  • Recurve Bow deals damage depending on how long you charge it.


Medium Class

The medium class is sort of the support or utility class that will be helping out the team and themselves to secure the objective however, this does not mean that it is bad at killing enemies. The class still has a few weapons that are good at eliminating enemies and most of its equipment revolve around providing info to you and your teammates.

You can play along with your team to heal them, lock down an objective or scan for any nearby threats. It is the only class that does not have a single weapon that may be able to one-shot a class. However, they can be the jack of all trades with 250 HP and decent move speed which still allows them to move around the map and get to the objectives quickly.

Weapons:

  • AKM

  • FCAR

  • CL-40

  • R.357

  • Model 1887

  • Riot Shield

  • Dual Blades

  • FAMAS

  • Cerberus 12GA

  • Pike-556

  • CB-01 Repeater

Medium Weapon Statistics:

Weapon

Bodyshot Damage

Crit Damage

DPS

TTK - Light

TTK - Medium

TTK - Heavy

R.357

74

148

172

0.86

1.29

1.71

AKM

20

30

200

0.7

1.2

1.7

CB-01 Repeater

84

126

102

0.82

0.82

1.62

FCAR

22

33

198

0.67

1.22

1.67

FAMAS

24

36

195

0.76

1.22

1.91

Pike-556

50

75

166

0.9

1.5

2.1

Model 1887

108

108

135

0.89

1.78

2.67

Cerberus 12GA

120

120

200

0.6

1.2

1.8

CL-40

90

90

112

0.8

1.6

2.4 (Reload Required)

CL-40 (Direct Impact)

100

100

125

0.8

1.6

2.4

Riot Shield

90

90

140

N/A

N/A

N/A

Dual Blades

50-65

N/A

N/A

N/A

N/A

N/A

Notes:

  • The CL-40 would require a reload to eliminate a heavy as it’s magazine can not do enough damage to eliminate them in a single magazine.

  • The CL-40 can deal extra damage if you hit the enemy with a bouncing direct impact.

  • The Dual Blades have a combo attack which deals a different amount of damage and can also reflect bullets at the enemies.


Heavy Class

The Heavy class excels at guarding an area or an objective. They aren’t the most agile however they have the most health (350 HP) and most of their equipment and abilities allows them to either fortify an area or destroy it to create another point of entry for the team. The heavy should be the one on the front line allowing the team to move closer to the objective with the heavy laying down suppressing fire.

Weapons:

  • M60

  • Lewis

  • Flamethrower

  • MGL32

  • SA1216

  • Sledgehammer

  • Spear

  • KS-23

  • .50 Akimbo

  • ShAK-50

  • M134 Minigun

Heavy Weapon Statistics:

Weapon

Bodyshot Damage

Crit Damage

DPS

TTK - Light

TTK - Medium

TTK - Heavy

.50 Akimbo

44

88

168

0.78

1.3

1.83

M60

20

30

193

0.72

1.34

1.86

Lewis Gun

22

33

187

0.72

1.32

1.8

SA1216

72

72

240

0.3

0.9

2

Flamethrower

30

30

85

1.41

2.82

3.88

M134 Minigun

11

14.6

275

0.52

0.88

1.24

ShAK-50

30

45

210

0.57

1.14

1.57

MGL32

83

83

124

0.67

2

2.67

KS-23

100

100

121

0.8

1.6

2.4

Sledgehammer

115

200

75

N/A

N/A

N/A

Spear

65-90

105x3

N/A

N/A

N/A

N/A

Notes:

  • The damage of the Flamethrower can be inconsistent and can deal damage twice in some occasions.

  • The SA1216 can easily eliminate all the classes with a 4 round burst.

  • Sledgehammer can one-shot the light class with a backstab.

  • The spear has multiple modes that you can attack with, a combo attack or a spin attack.

Hashir "HasH" Anis

Long-time esports follower and have worked for esports organizations such as Blight Gaming and Natus Vincere (NaVi). I also help in organizing monthly Dota 2 tournaments hosted by the Dota 2 sub-reddit, partnering with multiple organizations such as ESL, Team Secret and Alliance. You can follow me on Twitter.

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